The game will proceed in 'chapters'. Some chapters may be quite small where a lot player interaction is needed. Combat and dialog will be mostly story-telling type of format. I will get strategies, etc from players prior and based on their characters, I will 'roll' out the combat and write up the output in story form.
I will probably run through a 'no-risk' sample so everyone is familiar with what I am looking for in terms of input. If I don't get a reply fast enough(a couple days) I will have the character take action based on the characters pervious pattern of actions.